Brighid
From Heroes of the Great Tree
| Brighid | ||||||||||||||||||
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Contents |
Background
If you ask around about Diana Blume, and you're lucky, you'll hear about the crazy human who lives in the Carson Tenements over in Ork Town. She cooks a mean Soy Cheeseburger and if you're in trouble, and you're introduced to her, she'll put you up for a night or two. She works over at Biotech mall at a store called Gigi's Computers and Electronics where she works behind a bulletproof glass window while customers gawk and shop. Rumor has it she used to work for the cops before they turned Knight Errant.
If you ask around about Brighid, you won't find much unless you're looking for your computer fixed or you happen by Manny's Pawnshop. She's generally willing to fix most anything as long as you don't tell her where you got it from.
Whoever you ask about, you'll find that she's on the level and can be trusted in a pinch despite her oddities.
Statistics
Body: 4
Quickness: 6
Strength: 4
Charisma: 4
Intelligence: 5
Willpower: 6
Essence: 4
(Magic): 0
Armor: 4/2
Reaction: 6
Initiative: d6+6
Dice Pools
Combat Pool: 9
Athletics Pool: 5
Social Pool: 5
Karma & XP
Karma: 3
Remaining Experience: 9
Total Experience: 12
Active Skills
- Clubs (Stun Baton): 1(3)
- Edge Weapons: 2
- Pistols (Heavy Weapons): 4 (6)
- Unarmed Combat(Subdue): 1(3)
- Athletics: 3
- Stealth (Alertness): 4 (6)
- Interrogation: 3
- Leadership (Tactics): 2 (4)
- Electronics (Security Systems): 5 (7)
- B/R Electronics: 1
- Etiquette (Street): 2 (4)
- B/R Computer (Hardware): 4 (6)
- Computer: 1
Knowledge Skills
- Gangs (metahuman): 2 (4)
- Criminal organizations: 3
- Electronics: 5
- Computers: 4
- Paranormal Animals (Urban): 1 (3)
- Metahumanity (Orks): 3 (5)
- Forensics: 2
- Magic Background (Detection): 3 (5)
- Cooking (Soy): 2 (4)
Languages
- English (R/W): 4 (2)
- Spanish (R/W): 3 (1)
- Vietnamese (R/W): 2 (1)
Edges and Flaws
- Edge: Good Reputation
- Flaw: Day Job
Cyberwear
- 1. Cyber Replacement (Ears) - .3
- Recorder (.3)
- Sound Filter Rating 1 (.2)
- 1. Cyber Replacement (Eyes) - .2
- Opticam (.5)
- 1. Image Link - .2
- 1. Memory - .2
- 2. Datajack - .2
- 2. Smartlink - .5
Armor and Weapons
- Lined Coat (4/2, Conceal 8, adds 50% to conceal rating of anything underneath)
- Stun Baton (Damage: 6S Stun, Conceal 4)
- Browning Max-Power (Damage: 9M, Conceal 6)
- Internal Smartlink
- Concealable Holster
- 2 spare clips of 10 ammo each
Other Equipment
- Electronics Kit
- Computer Kit
- Dodge Scoot
- Deep Blue Soy Processing Unit (w/2 year contract)
- Pocket Computer (20mP memory)
- Flashlight (Pocket)
- Optical Memory Chip (60mP memory)
- Cellphone w/Flip Screen
- Glass Cutter
- Grapple Gun w/100m of line
Contacts
- Jessica Storm, security supervisor at the Biotech Mall
- Jessica worked alongside Diane during her days as a cop. They both were part of the special metahuman crimes team and became good friends that lasted even after they both left for other ventures. They still get together once a week or so to hang out, have a drink, bat around a few rumours and just enjoy themselves.
- Gabe Taki, old man who plays chess
- It took Diane much patience to break the shell of this old man. At first, he wouldn't say two words to her, but as time went on, he softened up. She isn't sure exactly why but she does tease it was her famously friendly personality that he couldn't resist.
- Manny Richardson, pawn shop owner
- When she was a cop, before she made detective, she had busted Manny on a few occasions and eventually began to use him as an informant for a look the other way regarding his hidden trade. when she moved into orktown, Diane kept in contact with Manny, using his trade as a source of income for herself. Afterall, she needed a few extra Nuyen and he more than once happened upon a spare computer or other electronic device that needed some fixing. Though they've never become friends, they have a respectful business relationship that is mutually beneficial.
- Raptor, fixer
- Raptor was the mysterious fixer that contacted the group during the first session. At first, Brighid was wary of this person wanting to bring her farther into the shadowrunner world, but has since acquiesced some to consider her a beneficial contact and a decent source of income and information.
Lifestyles
Main Lifestyle: Project Apartment
Carson Project, Apartment 3B, Orktown- Area: Low (Orktown Projects)
- Comforts: Low (Deep Blue Soy Processing Unit bought separately)
- Entertainment: Low (Trid system with basic matrix access)
- Security: Low (Friendly with local gang, locked bedroom)
- Space: Middle (Two bedroom apartment)
- Edges
- Concerned Neighbors (Locals look out for each other)
- Flaws
- Rough Neighborhood (Orktown)
- Crash Pad (Neighbors often hang out there, front door is usually open)
Total Cost: 1320 nuyen/month
Secondary Lifestyle: Garage
Abandoned Garage in the wastes- Area: Street E (The Wastes)
- Comforts: Low (extra furniture from when she was living as a cop)
- Entertainment: Street (It's a garage)
- Security: Low (Hooked in to the power grid to set up a little extra security)
- Space: Low (Two car garage)
- Edges
- Inconspicuous Housing (In the middle of a sunken in part of the wastes)
- Flaws
- No More Neighbors (Even for the wastes, it's pretty uninhabitable)
- Middle of Nowhere (Navigating the area to get in and out takes time to avoid dangers)
- Disgusting Neighborhood (Area is sunken in and sports an inch or two of thick sludge
- Horrible view (nothing but rubble and sewage to see)
- Background count (the sheer destruction and emptiness of the area has left a scar on the land)
Total Cost: 240 nuyen/month
| Heroes of the Great Tree Topics | ||
| Heroes of the Great Tree | Barsaive • Adepts • NPCs • House Rules | |
| Impossibilities | I-verse background • Player Characters • NPCs • House Rules | |
| Phantapunk | Aeryn Background • Player Characters • NPCs • House Rules | |
| Concrete & Crimson | World Background • Scoobies • NPCs • House Rules | |
| Keep Flying | The 'Verse • The Crew • NPCs • House Rules | |
| Polybius | The World • Investigators • NPCs • House Rules | |
| Labyrinth | The World • PCs • NPCs • House Rules• Leads | |
| Arkham by Cyberlight | The City • The Runners • Everyone Else • House Rules | |
| Keep Flying v2 | The 'Verse • The Crew • Other Folk • House Rules | |
| Savage Effect | The Galaxy • The Cliens • Everyone Else • House Rules | |
