Worlds:KeepFlying2
From Heroes of the Great Tree
Contents |
Terminology
- World: Any moon or planet humans can live on without an artificial and enclosed atmosphere.
- Quadrant: One of the four solar systems on the rim colonized by mankind. Technically a fifth "quadrant", has opened up. It currently has one terraformed world, Angel, and debate is ongoing as to what to name the quadrant.
- System: A planetary system consisting of the planet and all moons. For example, Regina and Ezra are moons of the gas giant Georgia and all three together form the Georgia System.
- Empty Black: The blank space between the solar systems that make up the clustered "super-system" that is the 'verse.
- Pulse Beacon:A transponder found on starships that sends out a pulsed signal on three frequencies (two wave, one radio). The signal is easy to detect, even at long range, but contains little actual information other than the presence of the ship itself. Originally, a starship's pulse beacon contained a unique code which identified the ship and contained it's most recent navigation data. During the Unification War, Independence forces used this data to both spoof existing Alliance and unaligned vessels, and to keep tabs on Alliance transports. Since then, the Alliance has uncoupled their ship's data from the transponders. Two years after the war, the practice of spoofing data codes in pulse-beacons was so wide spread, as to be near useless in tracking illegitimate shipping. And the practice of turning off the beacon became a danger for collisions, especially in the heavily trafficked core trade routes. So the Parliament voted to make all Transponders transmit only a generic code which was useful only for doppler distance, and vector analysis. As such the Pulse Beacon is standard issue and used primarily for air/space traffic control, collision avoidance, and emergency tracking.
Locations
A listing of planets and moons in the 'Verse.
- Victoria Falls on Regina, a moon in the Georgia system.
- Dandelion Station, a "truck stop" in the black.
- Other Locations, places not quite yet detailed.
Organizations
- The Tongs, not-always-legal organizations that look after the interest of their communities.
Episodes: Season One
A timeline of the campaign broken down by month and year.
- Episode 1.1: Things Don't Go Smooth
The newly formed crew of the Dusty Cloud head to Beylix to pick up their new ship. When they get there, however, they find someone else is already aboard and one of them looks a lot like Nadie. After a brief scuffle the intruders get away with an important engine part and a mysterious star chart that had been burned into the captain's cabin wall. The crew has to track down the intruders. They manage to get both the star chart and the engine part back.
- Episode 1.2: Woman in White
Still on Belyx, the crew is approached by Pearl Fletcher, a reporter for the Browncoat. She's discovered a connection between the Syndicate and local government officials and needs off the planet, now. She's taken by a local doctor and "police officers". The crew gets hired by the Browncoat to find and rescue Pearl. They track her down, rescue her, and get off planet.
- Episode 1.3: The Bloody Knife
On the way to Beaumonde, the crew comes across a derelict ship floating in space. Three members board and become trapped in a twisted reality show broadcast by the Bloody Knife, an underground cortex network. After surviving quite a few death traps, the crew manages to get off the ship alive.
- Episode 1.4: Courier Job
On Beaumonde a courier who recognizes Vann from the war hires the crew for a job. He's got a sensitive document that needs to be transported but several groups are after it. He hires the crew to "mug" him and "steal" the document. Despite some complications, they perform the job and get the document safely to its intended destination.
- Episode 1.5: All in the Cards
Nadie's uncle orders the crew to get a baseball card being offered as a prize in a poker tournament aboard the luxury liner, El Dorado. A cunning plan is hatched. Vann enters the tournament and Nadie sneaks aboard as an employee. Once aboard, they manage to swap a forged card for the prize... only to discover the prize is a fake, too!
- Episode 1.6: Rigged Card
The crew figures that Rodney White, the boss of the security crew guarding the card must be the thief. They track his movements, figure out he means to steal a companion's shuttle to escape the luxury liner, and they make their move. They end up with the card and Rodney White ends up stuck in a shuttle in space.
- Episode 1.7: The Net
A cargo takes the Dusty Cloud to Triumph, where they pick up two young lovers seeking to escape their feuding families. They discover that the woman Marian, is a con artist who has set them on course to be torn apart by an electric net. They manage to escape and take a heartbroken Ezekiel back to Triumph.
- Episode 1.8: Model Ships
A man named Lawrence Martin pays for passage aboard the Dusty Cloud when the crew makes a stopover on New Melbourne during Carnivale. Things do not go well, however. As Mr. Martin attempts to board the ship he is attacked by thugs. The crew is not able to save him but he manages to press a message into Nadie's hand. The message leads them to a storage locker on Persephone, where they discover a model of a Kinuir class warship, commonly used by the Independents during the war. Inside the model, the crew finds a slip of paper informing them that the Ganesh, a Kinuir class vessel that went missing at the tail end of the war, can be found on Inferno, a blackrock of a moon orbiting the planet Ghost.
- Episode 1.9: Things Don't Go Smooth
The crew is hired to take a load of rough emeralds to the Georgia system. Thanks to some... criminal tendencies on the part of Zari, they discover they aren't hauling emeralds but, instead, hauling black market body parts. If that doesn't make things worse, their sensor systems go down (again) and a micro-meteor cracks a hole in their water tank. They manage to squeeze enough water out of their ship to make it to their destination but the repairs take most of their money.
- Episode 1.10: Fission on the Run
The crew, in need of money, takes a job from Miss Dubois, a fixer on Athens. The job is to sneak into a salvage area controlled by United Reclaimation, make their way into a destroyed nuclear reactor and steal some fissionable materials. They manage to do so but both Vann and C suffer from radiation poisoning. With the money they make on the job, they do manage to make some repairs and head on to deliver their cargo on Fiddler's Green.
- Episode 1.11: New Tokyo
During a visit to Hera, Nadie finds the bar featured in the picture of her father. A message left for her with the bartender leads her to a grave in Serenity Valley. On the back of the tombstone? A copy of the map found in the Dusty Cloud. Meanwhile, Nadie's cousins show up to make trouble. The two crews make peace and travel together to the spot marked on the starmap. There they find one of the original arks from Earth-That-Was. It has been used as a colony for a purely Japanese city for the past few centuries. It turns out that Nadie's father and uncle came from New Tokyo and took up pirating to supply the ark with needed parts, foodstuffs, and sundries. The Dusty Cloud was given to the cousins since Nadie's father left her the Hoshi.
| Heroes of the Great Tree Topics | ||
| Heroes of the Great Tree | Barsaive • Adepts • NPCs • House Rules | |
| Impossibilities | I-verse background • Player Characters • NPCs • House Rules | |
| Phantapunk | Aeryn Background • Player Characters • NPCs • House Rules | |
| Concrete & Crimson | World Background • Scoobies • NPCs • House Rules | |
| Keep Flying | The 'Verse • The Crew • NPCs • House Rules | |
| Polybius | The World • Investigators • NPCs • House Rules | |
| Labyrinth | The World • PCs • NPCs • House Rules• Leads | |
| Arkham by Cyberlight | The City • The Runners • Everyone Else • House Rules | |
| Keep Flying v2 | The 'Verse • The Crew • Other Folk • House Rules | |
