Wyrm
From Heroes of the Great Tree
Based on a design and history by Selek. Osprey images by Selek.
Ship Sheet
OSPREY LIGHT TRANSPORT
| Agility D8 | Alertness D6 | Strength D6 | Intelligence D6 | Vitality D8 | Willpower D4 |
Initiative: D8+D6
Life Points: 10
| Dimensions | 255x40x50 feet (not including wings) |
| Tonnage | 6000 tons |
| Speed Class | 6 Cruise, 8 Hard Burn |
| Crew | Captain, Pilot, Engineer, Medic |
| Crew Quarters | 6 spacious staterooms |
| Fuel Capacity | 400 hours |
| Cargo Capacity | 600 tons (forward bay), 400 tons (aft bay) |
| Passenger Capacity | None |
| Price | Used: 54000 |
Assets
- Covert (Minor): The Hoshi has been modified with some remarkable ECM technology, making it harder to detect and scan the ship. The difficulty to use sensors on the Hoshi is increased by +2.
- Atmospherical (Minor): The Hoshi's streamlined shape and configurable design make it a perfect vessel for atmospheric flight. The ship's agility rises by +2 steps when in an atmosphere.
- Allure (Minor): The Hoshi's a gorgeous ship and people often respond favorably to it.
Complications
- Sensitive Controls (Minor): When it was designed, the Hoshi's controls were tweaked a bit too high on the sensitive scale. Any failure on a piloting check is counted as a botch unless the captain or pilot spend a plot point.
- Gas Guzzler (Minor): The batteries on the Hoshi only hold enough charge to power the ship for about four hundred hours.
- Hooked (Minor): The batteries that power the Hoshi run hot and require about a gallon of liquid nitrogen per day in order to keep from overloading.
- Memorable (Minor): The Hoshi is gorgeous. It is also easy to remember. Not many ships have a neck like that.
Skills: Athlete (Evasive Manuevering) D2, Heavy Weapons (Ship's Weapons) D2, Knowledge (Shipboard Library) D4, Perception (Pilot (Autopilot) D4
Gear: 1 ten ton launch, 6 ship-linked handsets, solar fin, machine shop, arboretum
Armor: 3W/3S
Associated Costs
- Maintenance: 18000 credits/year (1500 credits/month).
- Parts Costs: 1000 credits/W inflicted. This the price for brand new parts and does not include labor. Cost for manufacture of replacement parts is 600 credits/W.
- Liquid Nitrogen: 1 credit/gallon.
- Food: 5 credits per week per person (canned foodstuffs). 2.5 credits per week per person (protein packs).
- Medical Supplies: 46 credits (30 units of standard supplies). 110 credits (30 units of emergency supplies). 15 credits (5 units of standard immunization supplies).
- Standard Port Fees: 60 credits per week. Includes fresh water and septic flush.
| Heroes of the Great Tree Topics | ||
| Heroes of the Great Tree | Barsaive • Adepts • NPCs • House Rules | |
| Impossibilities | I-verse background • Player Characters • NPCs • House Rules | |
| Phantapunk | Aeryn Background • Player Characters • NPCs • House Rules | |
| Concrete & Crimson | World Background • Scoobies • NPCs • House Rules | |
| Keep Flying | The 'Verse • The Crew • NPCs • House Rules | |
| Polybius | The World • Investigators • NPCs • House Rules | |
| Labyrinth | The World • PCs • NPCs • House Rules• Leads | |
| Arkham by Cyberlight | The City • The Runners • Everyone Else • House Rules | |
| Keep Flying v2 | The 'Verse • The Crew • Other Folk • House Rules | |
| Savage Effect | The Galaxy • The Cliens • Everyone Else • House Rules | |
